Medium Humanoid (Human), Neutral
Armor Class 12
Hit Points 86 (14d6 + 44)
Speed 30 ft.
STR
10 (+0)
DEX
14 (+2)
CON
16 (+3)
INT
18 (+4)
WIS
16 (+3)
CHA
22 (+6)
Saving Throws INT +8, WIS +7, CHA +10
Skills Arcana +13, History +13
Damage Resistances Damage from Spells
Condition Immunities Charmed, Frightened, Petrified, Poisoned
Senses Passive Perception 12
Languages all
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Focused Conjuration. While Hemingway is concentrating on a conjuration spell, his concentration can't be broken as a result of taking damage.

Durable Summons. Any creature that Hemingway summons or creates with a conjuration spell has 30 temporary hit points.

Summoners Defender. Any creature that Hemingway summons or creates with a conjuration spell is equipped with a ring of shared suffering. Hemingway wears the other.

Spellcasting. Hemingway is a 14th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 16, +8 to hit with spell attacks). Hemingway has the following wizard spells prepared:

Cantrips (at will): acid splash, mage hand, poison spray, sword burst, infestation

1st level (4 slots): find familiar, fog cloud, ice knife, unseen servant

2nd level (3 slots): cloud of daggers, misty step, flame sphere

3rd level (3 slots): summon fey, summon lesser demon, summon shadowspawn 

4th level (3 slots): summon elemental, summon construct, dimension door

5th level (2 slots): cloudkill, conjure elemental

6th level (1 slots): arcane gate, summon fiend

7th level (1 slots): dream of the blue veil

Actions

Chamberlains Cane. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage. If the target of this attack is in the ethereal plane, Hemingway can add his intelligence modifier to the attack and damage roll. In addition, if this weapon attack hits, Hemingway can cast a spell immediately after with the casting time of 1 action.

Bonus Actions

Benign Teleportation. Hemingway can teleport up to 30 feet to an unoccupied space that he can see. Alternatively, Hemingway can choose a space within range that is occupied by a Small or Medium creature. If that creature is willing, both teleport, swapping places.

Legendary Actions

Hemingway can take 2 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Hemingway regains spent legendary actions at the start of its turn.

Cantrip. Hemingway casts a cantrip.

Masters Command. Hemingway can command a summon he can see with in 60 feet of him to make an attack.

Teleport (Costs 2 Actions). Hemingway can use benign teleportation.

Monster Tags: NPC

Devellstear

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