Focused Conjuration. While Hemingway is concentrating on a conjuration spell, his concentration can't be broken as a result of taking damage.
Durable Summons. Any creature that Hemingway summons or creates with a conjuration spell has 30 temporary hit points.
Summoners Defender. Any creature that Hemingway summons or creates with a conjuration spell is equipped with a ring of shared suffering. Hemingway wears the other.
Spellcasting. Hemingway is a 14th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 16, +8 to hit with spell attacks). Hemingway has the following wizard spells prepared:
Cantrips (at will): acid splash, mage hand, poison spray, sword burst, infestation
1st level (4 slots): find familiar, fog cloud, ice knife, unseen servant
2nd level (3 slots): cloud of daggers, misty step, flame sphere
3rd level (3 slots): summon fey, summon lesser demon, summon shadowspawn
4th level (3 slots): summon elemental, summon construct, dimension door
5th level (2 slots): cloudkill, conjure elemental
6th level (1 slots): arcane gate, summon fiend
7th level (1 slots): dream of the blue veil
Chamberlains Cane. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage. If the target of this attack is in the ethereal plane, Hemingway can add his intelligence modifier to the attack and damage roll. In addition, if this weapon attack hits, Hemingway can cast a spell immediately after with the casting time of 1 action.
Benign Teleportation. Hemingway can teleport up to 30 feet to an unoccupied space that he can see. Alternatively, Hemingway can choose a space within range that is occupied by a Small or Medium creature. If that creature is willing, both teleport, swapping places.
Hemingway can take 2 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Hemingway regains spent legendary actions at the start of its turn.
Cantrip. Hemingway casts a cantrip.
Masters Command. Hemingway can command a summon he can see with in 60 feet of him to make an attack.
Teleport (Costs 2 Actions). Hemingway can use benign teleportation.
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