Ambusher. In the first round of a combat, the wendigo has advantage on attack rolls against any creature it surprised.
Hungry Jaws. As a bonus action, the wendigo can make a special attack with your bite. If the attack hits, it deals its normal damage, and gains temporary hit points (minimum of 1) equal to its Constitution modifier.
Long Limbed. When the wendigo makes a melee attack on its turn, its reach for it is 5 feet greater than normal.
Mimicry. The wendigo can mimic any sounds it has heard, including voices. A creature that hears the sounds can tell they are imitations with a successful DC 14 Wisdom (Insight) check.
Powerful Build. The wendigo counts as one size larger when determining its carrying capacity and the weight it can push, drag, or lift.
Surprise Attack. If the wendigo surprises a creature and hit it with an attack on its first turn in combat, the attack deals an extra 2d6 damage to it. The wendigo can use this trait only once per combat.
Multiattack. The wendigo makes two melee attacks, each one with its bite and one with its claws.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 3) piercing damage.
Claws. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (2d4 + 3) piercing damage.
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