Armor Class
13
(leather armor)
Hit Points
33
(6d8 + 6)
Speed
30 ft.
STR
11
(+0)
DEX
14
(+2)
CON
12
(+1)
INT
10
(+0)
WIS
16
(+3)
CHA
14
(+2)
Skills
Deception +4, Persuasion +4, Religion +2
Senses
Passive Perception 11
Languages
Any one language (usually Common)
Challenge
2 (450 XP)
Proficiency Bonus
+2
Traits
Dark Devotion. The fanatic has advantage on saving throws against being charmed or frightened.
Actions
Spellcasting. The fanatic is a 4th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 14, +3 to hit with spell attacks). The fanatic has the following cleric spells prepared:
Cantrips (at will): sacred flame, chill touch
1st level (4 slots): command, inflict wounds, witch bolt
2nd level (3 slots): shadow blade, misty step spiritual weapon
Description
Fanatics are often part of a cult's leadership, using their charisma and dogma to influence and prey on those of weak will. Most are interested in personal power above all else.
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