Medium Humanoid (Any Race), Neutral Good
Armor Class 13 (leather armor)
Hit Points 33 (6d8 + 6)
Speed 30 ft.
STR
11 (+0)
DEX
18 (+4)
CON
12 (+1)
INT
10 (+0)
WIS
11 (+0)
CHA
14 (+2)
Skills Deception +4, Persuasion +4, Religion +2
Senses Passive Perception 11
Languages Any one language (usually Common)
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Dark Devotion. The fanatic has advantage on saving throws against being charmed or frightened.

 

Actions

Multiattack. The fanatic makes two melee attacks. Use Hide action every turn to gain Sneak attack. 

Dagger Sneak attack. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one creature. Hit: 15 (3d6 + 6) piercing damage.

 

Description

Fanatics are often part of a cult's leadership, using their charisma and dogma to influence and prey on those of weak will. Most are interested in personal power above all else.

Monster Tags: NPC

Habitat: Urban

Staze28

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