Medium Undead, Typically Neutral Evil
Armor Class 18 (natural armor)
Hit Points 310 (16d10 + 66)
Speed 30 ft., Fly 30 ft.
STR
18 (+4)
DEX
18 (+4)
CON
18 (+4)
INT
20 (+5)
WIS
15 (+2)
CHA
18 (+4)
Saving Throws CON +9, INT +10
Skills Arcana +14, Perception +7
Damage Resistances Poison
Damage Immunities Necrotic
Condition Immunities Charmed, Exhaustion, Frightened, Poisoned
Senses Truesight 120ft., Passive Perception 17
Languages Common
Challenge 16 (15,000 XP)
Proficiency Bonus +5
Traits

Legendary Resistance (3/Day). If Baron fails a saving throw, it can choose to succeed instead.

Magic Resistance. Baron has advantage on saving throws against spells and other magical effects.

Regeneration. Unless he starts his turn in sunlight, Baron regains 20 hit points at the start of his turn if he has at least 1 hit point.

Unusual Nature. Baron doesn’t need air, food, drink, or sleep.

Actions

Multiattack. Unless Baron has been staked by a celestial artifact, Baron uses Life drain. If he does, Baron makes two Unarmed strikes other wise me makes three. 

Unarmed Strike. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage plus 14 (4d6) necrotic damage.

Life drain. All creatures within 120 feet of itself must succeed on a DC 18 Wisdom saving throw or take 25 (6d6 + 4) necrotic damage and be frightened until the end of Baron’s next turn.

Spellcasting. Baron casts one of the following spells at level 4, using Charisma as the spellcasting ability (spell save DC 18):

At will: ray of sickness, vampiric touch

Reactions

Mist Step. Unless Baron is in contact with living water, Immediately after taking damage, Baron, along with any equipment it he wearing or carrying, magically teleports up to 30 feet to an unoccupied space he can see.

Legendary Actions

Baron can take 2 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Baron regains spent legendary actions at the start of his turn.

Move. Baron moves up to his speed without provoking opportunity attacks.

Unarmed Strike. Baron makes one unarmed strike.

Spellcasting. Baron casts Ray of Sickness or Vampiric Touch a spell

Dzefri

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