Medium Humanoid (Any Race), Any Alignment
Armor Class 20 Half Plate + Shield
Hit Points 59 (5d10 + 9)
Speed 30 ft.
STR
19 (+4)
DEX
15 (+2)
CON
20 (+5)
INT
12 (+1)
WIS
11 (+0)
CHA
8 (-1)
Saving Throws STR +6, CON +7
Skills Athletics +7, Intimidation +2
Damage Resistances Piercing
Senses Passive Perception 10
Languages --
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Action Surge: This creature can take an additional action on its turn. This feature can be used once per short rest.

Defense: Taken the Defense Fighting style this creature has a +1 to AC.

Alert: This creature Gets an additional +5 to Initiative roles. Cannot be surprised while conscious and other creatures do not gain advantage on attacks as a result of being unseen.

Battle Master: As a battle master this creature has 4D8 Superiority dice per short rest.

Maneuvers: Ambush (Special)

When you make a Dexterity (Stealth) check or an initiative roll, you can expend one superiority die and add the die to the roll, provided you aren’t incapacitated.

Maneuvers: Disarming Attack (Special)

When you hit with a weapon attack, you can expend one superiority die to add it to the damage and to disarm the target if it fails a STR saving throw (DC 15).

Maneuvers: Evasive Footwork (Special)

When you move, you can expend one superiority die, rolling the die and adding the number rolled to your AC until you stop moving.

Actions

Multiattack: This creature makes 2 attacks per action. This creature Carries multiple weapons and can use any of them for any of its attacks.

Longsword: + 7 to hit, on hit 1D8+4 Slashing damage or if two handed 1D10+4 Slashing damage.

Pike: +7 to hit, on hit 1D10+4 Slashing damage

Light Crossbow: +5 to hit, on hit 1D8+2 Piercing damage.

Shield Bash: +7 to hit, on hit 1D8+4 Bludgeoning damage.

Bonus Actions

Second Wind: As a bonus action regain 1D10 + 5 Hitpoints.

Reactions

Attack of Opportunity: As a Reaction to a creature exiting attack range of melee weapon this creature can make one attack.

Shield Bash: As a result to being attacked in melee range as long as they are holding a shield they can attack the creature back dealing 1D8+4 Bludgeoning damage.

Legendary Actions

 

 

Description

An adventurer sets out on his/her quest for fame and Glory. Although there are many options for what this adventurer may do and what methods he/she may use some are more common than others and the Fighter chosen path of Battle Master is always reliable.

Martimas

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