Action Surge: This creature can take an additional action on its turn. This feature can be used once per short rest.
Defense: Taken the Defense Fighting style this creature has a +1 to AC.
Alert: This creature Gets an additional +5 to Initiative roles. Cannot be surprised while conscious and other creatures do not gain advantage on attacks as a result of being unseen.
Battle Master: As a battle master this creature has 4D8 Superiority dice per short rest.
When you make a Dexterity (Stealth) check or an initiative roll, you can expend one superiority die and add the die to the roll, provided you aren’t incapacitated.
When you hit with a weapon attack, you can expend one superiority die to add it to the damage and to disarm the target if it fails a STR saving throw (DC 15).
When you move, you can expend one superiority die, rolling the die and adding the number rolled to your AC until you stop moving.
Multiattack: This creature makes 2 attacks per action. This creature Carries multiple weapons and can use any of them for any of its attacks.
Longsword: + 7 to hit, on hit 1D8+4 Slashing damage or if two handed 1D10+4 Slashing damage.
Pike: +7 to hit, on hit 1D10+4 Slashing damage
Light Crossbow: +5 to hit, on hit 1D8+2 Piercing damage.
Shield Bash: +7 to hit, on hit 1D8+4 Bludgeoning damage.
Second Wind: As a bonus action regain 1D10 + 5 Hitpoints.
Attack of Opportunity: As a Reaction to a creature exiting attack range of melee weapon this creature can make one attack.
Shield Bash: As a result to being attacked in melee range as long as they are holding a shield they can attack the creature back dealing 1D8+4 Bludgeoning damage.
Description
An adventurer sets out on his/her quest for fame and Glory. Although there are many options for what this adventurer may do and what methods he/she may use some are more common than others and the Fighter chosen path of Battle Master is always reliable.
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