Home sweet home. Upon the Arcane Wurmtail finding a rock it especially likes, the creature can spend the next 7 days using its slightly acidic secretion to create a home within the rock to protect itself. Should the creature ever leave the rock, the creature will know the rocks exact location and direction as long as the rock remains intact and they are both on the same plane of existence.
False Appearance. While the Arcane Wurmtail is within the rock and remains motionless, it is indistinguishable from a normal rock.
Bastion. While within the rock, the creature gains 3/4 cover and 5 temporary hitpoints, upon losing the temporary hitpoints the creatures rock is destroyed. The creature is able to move within the rock at half speed.
Pew! Ranged Weapon Attack: +3 to hit, reach 20 ft., one creature. Hit: 1 force damage.
Hide. The Arcane Wurmtail can attempt to hide as a bonus action.
Mayday. When a creature the Arcane Wurmtail deems hostile comes within 10ft. of it, the creature can use its reaction to turn invisible until the end of its next turn and teleport 5ft. in a direction of its choice, doing so leaves the rock behind.
Description
Arcane Wurmtails are very territorial and temperamental when it comes to their rock, while it is not uncommon for it to happily coexist in close proximity to other creatures for extra protection, it rarely hesitates to attack any whom step too close to its home, even those that protect it.
Arcane Wurmtail prove difficult to find as they prefer to stay secluded within their rock however, they tend to settle close to magical sources or around magical creatures. They are sometimes known as "PewPew Tails" as upon firing its arcane energy from its tail the creature makes a high pitch "Pew" sound.
Most denizens of the Feywild leave the creature alone once stumbling upon one, fearing the consequences of the unpredictability of the Feywild should they upset such a creature. While others leave it alone as they find it cute or incapable of posing a threat.
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