Medium Or Small Aberration (Cursed), Chaotic Neutral
Armor Class 12 Natural Armor
Hit Points 5 (1d4 + 2)
Speed
STR
10 (+0)
DEX
10 (+0)
CON
10 (+0)
INT
10 (+0)
WIS
9 (-1)
CHA
9 (-1)
Saving Throws INT +2, WIS +1
Damage Resistances All
Senses Passive Perception 13
Languages --
Challenge 0 (10 XP)
Proficiency Bonus +2
Actions

Melee Attack. Melee Weapon Attack: +1 to hit, reach 5 ft., 1 target. Hit 1d4 Shadow damage.

Bonus Actions

Command: Telepathically tells your Shade to do a simple action, whether or not it obeys is another question.

Description

There are two realms, Shadow and Physical. Physical creatures are tied to shadows and the shadows are bound to the creature's will. A Shade is different as it can act independently from the creature in the Physical Realm. The properties are similar to the Material Plane. If the Shade pushes a smaller object, the smaller object moves both in the Physical and Shadow Realms. If it pushes a bigger object, the Shade is pushed back. Because the Shadow Realm is 2D, it can only move objects in those directions.

The Shade is a representation of dread and acts like an oblivious child. He's curious about his new freedom and doesn't always listen to his parents.

Emotions: The Shade also acts on the emotions of the player.

Happy - Good listener and tries to follow orders

Sad - Doesn't listen well and grows in size

Angry - Shrinks in size and nervous about obeying orders

Fear - Grows so big that flames lose color and light fades

Previous Versions

Name Date Modified Views Adds Version Actions
3/28/2024 7:11:51 PM
2
1
1.0
Coming Soon
WizzardWorld

Comments

Posts Quoted:
Reply
Clear All Quotes