Large Beast, Chaotic Neutral
Armor Class 16 Natural Armor
Hit Points 120 (8d10 + 2)
Speed
STR
17 (+3)
DEX
18 (+4)
CON
14 (+2)
INT
19 (+4)
WIS
10 (+0)
CHA
7 (-2)
Saving Throws DEX +7, INT +7
Skills Stealth +9
Damage Resistances Psychic
Damage Immunities Poison
Condition Immunities Grappled, Poisoned, Prone, Restrained
Senses Blindsight 10 ft, Passive Perception 15
Languages --
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

 

Natural Camouflage The Chaos Serpent is able to shift the tone and hue of its scales to match its environment. It has advantage to all stealth rolls involving sight. 

Chaotically Enclined Advantage against Charm effects.

Actions

Chaotic Bite Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit:  2d6 + 4 piercing damage, and the target must make a DC 16 Constitution saving throw, taking 1d8 poison, force, necrotic, radiant, acid, fire, cold, lightning, and psychic damage on a failed save, or half as much damage on a successful one. Roll a d6 and it recharges on a 5 or 6.

Bite Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit:  2d6 + 4 piercing damage, and the target must make a DC 16 Constitution saving throw, taking 3d8 poison on a failed save, or half as much damage on a successful one.

Constrict Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 2d8 + 4 bludgeoning damage and the target is grappled (escape DC 16). Until this grapple ends, the creature is restrained, and the snake can't constrict another target.

Description

The Chaos Serpent is no dumb beast. It is sly and vicious creature that seeks only to disrupt the flow of natural events. It is unknown to almost all, as it does not occur naturally, and there is no being that would know how to bring about the forces that would bring such a creature to bear. Finding yourself face to face with one of these may just be the best or worst day of your life.

IHaveConsumedTheSofa

Comments

Posts Quoted:
Reply
Clear All Quotes