Medium Or Small Aberration, Neutral Evil
Armor Class 3 Natural armor
Hit Points 3 (1d20)
Speed 1 ft., water makes it 0 , Walk 5 ft., Climb 4 ft.
STR
18 (+4)
DEX
2 (-4)
CON
8 (-1)
INT
4 (-3)
WIS
1 (-5)
CHA
8 (-1)
Saving Throws DEX −2, INT −1, WIS −3
Damage Immunities Necrotic
Condition Immunities Charmed, Frightened
Senses Passive Perception 10
Languages antese
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Special Trait Hive Mind

Hive Mind: all the worker ants disregard there own life and value the life of the colony over there own and will do anything to defend it. This cause them all to work in unison making all work faster and more effective.

 

Actions

Action Name. crunch , transport

Action Melee Attack. big Mendable : +3to hit, reach 4 ft., 1 target. Hit: 2 (d20) [Piercing] damage. 

Bonus Actions

call for backup: release pheromones to the sounding area for other ants from the colony to come and see can also relay other messages.

Reactions

Invasion. If there home has been contacted by a non-colony member they will send all forces in to defend and wont stop until they win or are all gone.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

the super major is always in the center of the hord never the first to be seen. 

Lair and Lair Actions

 

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Previous Versions

Name Date Modified Views Adds Version Actions
3/28/2024 8:05:26 PM
1
1
1
Coming Soon

Monster Tags: aberration

Habitat: CoastalForestGrasslandHillMountainSwampUnderdarkUrban

Frogeyboys67957

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