Medium Or Small Swarm of Small humanoids, Neutral Evil
Armor Class 15 (leather armor, toughened skin)
Hit Points 18 (3d6 + 2)
Speed 30 ft.
STR
10 (+0)
DEX
14 (+2)
CON
11 (+0)
INT
10 (+0)
WIS
9 (-1)
CHA
10 (+0)
Skills Stealth +6
Senses Darkvision 60 ft., Passive Perception 9
Languages Common, Goblin
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Nimble Escape. Can take the Disengage action as a bonus action on each of its turns.

Path of the Outcast. After Boblin's clan was massacred by adventurers in a bakery conquest he was without kin. Forced onto the path of survival he has learned to adapt as an Outcast and can call to arms all manifestations of goblins within a 1-mile radius.

Scarred Skin. Through constant battle for survival his skin has become scarred and tough, AC now includes CON modifier.

Primal Weapons. Your fanged maw is a natural weapon, which you can use to make unarmed strikes. If you hit with it, you deal piercing damage equal to 1d6 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike. Your claws are natural weapons, which you can use to make unarmed strikes. If you hit with them, you deal slashing damage equal to 1d4 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.

Fey Ancestry. You have advantage on saving throws you make to avoid or end the charmed condition on yourself once per short rest.

Blood Sense. Boblin has evolved with the times and is now able to sense when Goblin blood has been drawn within a 3-mile radius and may appear to aid Goblin kind.

Actions

Shortbow. Ranged Weapon Attack: +4 to hit, range 60/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Fanged Maw. Melee Weapon Attack: +4 to hit, reach 5ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Claw Attack.  Melee Weapon Attack: +4 to hit, reach 5 ft., may hit 2 targets. Hit: 5 (1d4 + 2) slashing damage.

 

Bonus Actions

Goblin-aid. [roll]1d4+1[/roll] May roll to call Goblins to his aid max of 5, can only be used once per 1 hour of combat.

Reactions

Tiny Wrath. Can use your reaction to shrug off 1d4 damage.[roll]1d4[/roll]

Description

Goblins are small, black-hearted humanoids that lair in despoiled dungeons and other dismal settings. Individually weak, they gather in large numbers to torment other creatures. Boblin is of both Goblin and Fey heritage, and has been forced to live among the wild after left behind in a bakery conquest where he was once thought dead. Unaccepted by a specific clan of OG Goblins, forced into a life of adventuring, his skills have adapted as such and constantly seeks those who massacred his natural born clan. He is accepted among Goblin kind but as an outcast but may rally Goblin kind to his aid or be called to aid other Goblin kind.

Monster Tags: Goblinoid

Habitat: ForestGrasslandHillUnderdark

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