Dirty Fighting. (2/short rest) If one of the pirate's attacks hits the enemy, he can choose as a bonus action to trip or disarm them. The target must succeed a DC 13 Strength Saving throw or drop one item they are carrying or fall prone.
Fancy Footwork. If the buccaneer makes a melee attack against a creature, that creature can't make opportunity attacks against it for the rest of the buccaneers turn.
Sneak Attack. Once per turn, the buccaneer can deal 7 (2d6) extra damage to one creature he hits with an attack if the buccaneer has advantage on the attack roll. He doesn't need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn't incapacitated, and he doesn't have disadvantage on the attack roll.
Multiattack. The buccaneer makes two melee weapon attacks.
Scimitar. Melee Weapon Attack: +5 to hit, reach 5 ft. or range 5 ft., one target. Hit: 6 (1d6 + 2) slashing damage.
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