Shapechanger. The werecrocodile can use its action to polymorph into a Crocodile-humanoid hybrid or into a crocodile, or back into its true form, which is humanoid. Its statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.
Hold Breath. The Werecrocodile can hold its breath for 15 minutes
Multiattack (Humanoid or Hybrid Form Only). In humanoid form, the Werecrocodile makes two scimitar attacks or two longbow attacks. In hybrid form, it can attack like a humanoid or make two tail attacks.
Bite (Crocodile or Hybrid Form Only). Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d12 + 3) piercing damage and the target is grappled (escape DC 13). Until the grapple ends the target is restrained and the werecrocodile can’t bite another target. If the target is a humanoid, it must succeed on a DC 13 Constitution saving throw or be cursed with werecrocodile lycanthropy.
Tail (Crocodile or Hybrid Form Only). Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage.
Scimitar(khopesh) (Humanoid or Hybrid Form Only). Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.
Longbow (Humanoid or Hybrid Form Only). Ranged Weapon Attack: +2 to hit, range 150/600 ft., one target. Hit: 6 (1d8) piercing damage.
Description
Werecrocodiles were selfish lycanthropes whose animal form was that of a crocodile.They preferred to live in swamps or flooded plains and had a taste for human flesh. In human form, werecrocodiles often used a khopesh sword or longbow; in crocodile form they preferred to grab their opponent and hold it underwater. Werecrocodiles might also assume a hybrid form with the head of a crocodile and body of a muscular human with thick crocodilian skin. They were powerful hunters and were feared throughout many lands.