Medium Humanoid (Human, Shapechanger), Lawful Evil
Armor Class 11
Hit Points 60 (10d12 + 10)
Speed 30 ft.
STR
10 (+0)
DEX
15 (+2)
CON
12 (+1)
INT
11 (+0)
WIS
8 (-1)
CHA
8 (-1)
Skills Perception +2, Stealth +4
Damage Vulnerabilities Acid, Fire
Damage Immunities Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Senses Darkvision 60 ft. (rat form only), Passive Perception 10
Languages Common (can’t speak in rat form)
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Shapechanger. The wererat can use its action to polymorph into a rat-humanoid hybrid or into a giant rat, or back into its true form, which is humanoid. Its statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn’t transformed. It reverts to its true form if it dies.

Keen Smell. The wererat has advantage on Wisdom (Perception) checks that rely on smell.

Actions

Multiattack (Humanoid or Hybrid Form Only). The wererat makes two attacks, only one of which can be a bite.

Bite (Rat or Hybrid Form Only). Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4) piercing damage. If the target is a humanoid, it must succeed on a DC 10 Constitution saving throw or be cursed with wererat lycanthropy.

Shortsword (Humanoid or Hybrid Form Only). Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 5 (1d6) piercing damage.

Description

This scheming lycanthrope lurking in the sewers of Harkon, a mining town in the east of respectable size is known by many names - His original name as a human was Gregory, but he has since cast off that name in favour of others, such as the Rat King and Cheezit the Wererat.

- Kardash's guide to the realms

Monster Tags: Shapechanger

Habitat: ForestUrban

_Dinoboy

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