Resistances: Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Immunities: Poison, Psychic
Senses: Darkvision 60 ft., passive Perception 10
Languages: Understands the languages of its creator but can't speak
Visual: The robot stands tall and imposing, with its sleek metallic body and glowing red eyes, emanating an aura of advanced technology and danger.
Energy Blast: +2 to hit, 2 (0d4 + 2) Force damage, 105ft .
Brainiac's Control: The robot can be controlled by Brainiac to take an additional action on its turn.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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