Small Construct, Lawful Evil
Armor Class 11 N/A
Hit Points 18 (18d20)
Speed 25 ft.
STR
12 (+1)
DEX
11 (+0)
CON
9 (-1)
INT
8 (-1)
WIS
7 (-2)
CHA
9 (-1)
Senses Passive Perception 10
Languages --
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

 

Resistances: Bludgeoning, Piercing, and Slashing from Nonmagical Attacks

Immunities: Poison, Psychic

Senses: Darkvision 60 ft., passive Perception 10

Languages: Understands the languages of its creator but can't speak

Visual: The robot stands tall and imposing, with its sleek metallic body and glowing red eyes, emanating an aura of advanced technology and danger.

Actions

Energy Blast: +2 to hit, 2 (0d4 + 2) Force damage, 105ft .

Bonus Actions

Brainiac's Control: The robot can be controlled by Brainiac to take an additional action on its turn.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

DiceToMeetYou69

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