Medium Humanoid, Lawful Evil
Armor Class 11 N/A
Hit Points 44 (44d20)
Speed 30 ft.
STR
12 (+1)
DEX
10 (+0)
CON
10 (+0)
INT
8 (-1)
WIS
10 (+0)
CHA
8 (-1)
Senses Passive Perception 10
Languages --
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

 

Senses: Darkvision 60ft

Languages: Common, Understood Languages of the Justice League

Visual: The corrupted Justice League soldier bears the insignia of the Justice League, but its armor and demeanor have been twisted by the influence of Brainiac. Its eyes glow with malevolent red energy, and it moves with a cold, mechanical precision.

Actions

Energy Blast: +3 to hit, 3 (1d4 + 1) Force damage, 20ft .

Bonus Actions

Relentless Pursuit: The corrupted soldier can move up to its speed toward a hostile creature that it can see.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

DiceToMeetYou69

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