Medium Humanoid, Lawful Evil
Armor Class 11 N/A
Hit Points 36 (36d20)
Speed 30 ft.
STR
9 (-1)
DEX
13 (+1)
CON
8 (-1)
INT
9 (-1)
WIS
9 (-1)
CHA
7 (-2)
Senses Passive Perception 10
Languages --
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Resistances: Bludgeoning, Piercing, and Slashing from Nonmagical Attacks

Senses: Darkvision 60 ft.

Languages: Understands Common and Undercommon but can't speak

Visual: The minion moves with mechanical precision, its glowing energy weapons ready to unleash devastating blasts.

Actions

Plasma Blaster: +3 to hit, 3 (1d4 + 1) Force damage, 20ft .

Bonus Actions

Advanced Targeting: The minion's ranged attacks have a +2 bonus to hit.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

DiceToMeetYou69

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