Medium Humanoid, Chaotic Evil
Armor Class 13 N/A
Hit Points 20 (20d20)
Speed 35 ft., Walk 35 ft.
STR
13 (+1)
DEX
13 (+1)
CON
11 (+0)
INT
10 (+0)
WIS
12 (+1)
CHA
14 (+2)
Senses Passive Perception 10
Languages --
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Senses: Darkvision 60ft

Languages: Common, Abyssal

Visual: The corrupted Wonder Woman exudes an aura of malevolence, her eyes glowing with dark power as she wields her twisted lasso with malicious intent.

Actions

Corrupted Strike: +3 to hit, 1 (0d4 + 1) Slashing damage, 5ft .

Bonus Actions

Coercive Lasso: The corrupted Wonder Woman uses her lasso to coerce and control a creature within 30 feet. The target must succeed on a DC 13 or be charmed by the corrupted Wonder Woman for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself with a success.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

DiceToMeetYou69

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