Large Construct, Lawful Evil
Armor Class 18 N/A
Hit Points 194 (194d20)
Speed 30 ft.
STR
15 (+2)
DEX
12 (+1)
CON
17 (+3)
INT
19 (+4)
WIS
19 (+4)
CHA
12 (+1)
Senses Passive Perception 10
Languages --
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Traits

Resistances: Force, Psychic

Immunities: Poison, Necrotic

Senses: Truesight 120 ft., Darkvision 60 ft., Passive Perception 18

Languages: Common, Primordial

Visual: Brainiac Prime looms over the battlefield, its metallic form pulsating with energy as it unleashes devastating attacks and taunts the players with its superior intellect.

Actions

 

Multiattack: IN THE SAME TURN USE ANY 2 ACTIONS

Crushing Grip: +5 to hit, 22 (2d20 + 1) Bludgeoning damage, 15ft .

Energy Blast: +7 to hit, 26 (2d20 + 5) Force damage, 30ft .

Bonus Actions

Superior Intellect: Brainiac Prime's superior intellect allows it to predict and counter its opponents' moves. It has advantage on all Intelligence-based ability checks and saving throws.

Telekinetic Barrage: Brainiac Prime unleashes a barrage of telekinetic energy, targeting all creatures within a 30-foot radius. Each creature must make a DC 14 Dexterity saving throw, taking 47 (4d20 + 5) force damage on a failed save, or half as much damage on a successful one.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

DiceToMeetYou69

Comments

Posts Quoted:
Reply
Clear All Quotes