Resistances: Force, Psychic
Immunities: Poison, Necrotic
Senses: Truesight 120 ft., Darkvision 60 ft., Passive Perception 18
Languages: Common, Primordial
Visual: Brainiac Prime looms over the battlefield, its metallic form pulsating with energy as it unleashes devastating attacks and taunts the players with its superior intellect.
Multiattack: IN THE SAME TURN USE ANY 2 ACTIONS
Crushing Grip: +5 to hit, 22 (2d20 + 1) Bludgeoning damage, 15ft .
Energy Blast: +7 to hit, 26 (2d20 + 5) Force damage, 30ft .
Superior Intellect: Brainiac Prime's superior intellect allows it to predict and counter its opponents' moves. It has advantage on all Intelligence-based ability checks and saving throws.
Telekinetic Barrage: Brainiac Prime unleashes a barrage of telekinetic energy, targeting all creatures within a 30-foot radius. Each creature must make a DC 14 Dexterity saving throw, taking 47 (4d20 + 5) force damage on a failed save, or half as much damage on a successful one.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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