Large Aberration, Lawful Evil
Armor Class 18 N/A
Hit Points 198 (198d20)
Speed 30 ft.
STR
20 (+5)
DEX
10 (+0)
CON
21 (+5)
INT
19 (+4)
WIS
10 (+0)
CHA
15 (+2)
Senses Passive Perception 10
Languages --
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Traits

Vulnerabilities: Psychic

Resistances: Force, Lightning

Immunities: Poison, Radiant

Senses: Darkvision 120 ft., Truesight 60 ft., Blindsight 60 ft.

Languages: Understands all languages but can't speak

Visual: Brainiac Prime Phase 2 stands before you, a towering mass of twisted metal and pulsating energy cores. Its tendrils writhe and lash out, and the air crackles with raw power as it prepares to unleash devastation upon the world.

Actions

 Multiattack: IN THE SAME TURN USE ANY 2 ACTIONS

Crushing Grip: +6 to hit, 23 (2d20 + 2) Bludgeoning damage, 5ft .

Energy Blast: +6 to hit, 26 (2d20 + 5) Force damage, 60ft .

Bonus Actions

Energy Surge: Brainiac Prime unleashes a powerful surge of energy in a 60-foot radius, dealing 47 (4d20 + 5) force damage to all creatures within the area. A DC 15 Dexterity saving throw halves the damage.

Metallic Tendrils: Brainiac Prime extends its twisted metal tendrils to grapple a creature within 30 feet. The target must succeed on a DC 17 Strength saving throw or be restrained. The tendrils have an AC of 18 and 40 hit points, and can be targeted and attacked separately.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

DiceToMeetYou69

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