Legendary Resistance (3/day): If the AntiLife Destroyer fails a saving throw it can choose to instead succeed that throw.
Immutable Form: The AntiLife Destroyer is immune to any spell or effect that would alter its form.
Magic Resistance. The AntiLife Destroyer has advantage on saving throws against spells and other magical effects.
Anti Magic Cone: Anything within a 30 foot cone of the AntiLife Destroyer's field of view will be unable to use any magic so long as they are within the cone. Any magic effect or attack that enters the cone will dissipate in the air
Multi attack: AntiLife Destroyer can take two weapon attacks on its turn
Bladed strike. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 16 (2d12 + 5) Slashing damage.
Lightning arc: RangedWeapon Attack: +10 to hit, range 20/60 ft., 2 target. Hit: 10 (1d8 + 5) Lightning damage.
Provoked: On a missed attack as a reaction the AntiLife Destroyer can make a single melee weapon attack against the aggressor
Steam Exhaust: When a creature makes a melee attack against the AntiLife destroyer, it can as a reaction force the attacking creature to succeed a DC 16 strength saving throw or be pushed back fifteen feet stopping any further movement.
At the end of each of it's turn the Antilife destroyer may use one legendary action with the cost of 1 or save up its legendary action to use an action with a higher cost. These actions can be reset whenever AntiLife Destroyer respectively drops below 200 and 100 health.
Heat wave (1 action): The Antilife destroyer releases a blast of fire from its chest cavity in a 30 foot cone. Each creature within range must succeed on a DC 16 dexterity saving throw or suffer 4d10 fire damage and half as much on a successful save.
Bulk up (3 actions): Pulling bits of machinery and metal to it the AntiLife Destroyer can temporarily boost its armor class up to 25 losing 1 point of armor each turn and loosing 2 points on a successful hit against it.
AntiLife Ray (6 actions): Opening its face plate and revealing its core a ray of both radiant and necrotic energy shoots force in a 100 foot cone. Anything caught within the cone must make a Dc 18 Constitution saving throw or suffer 30 (4d10) radiant damage and 30 (4d10) necrotic damage half of all the damage going into its health.
Description
Created for the purpose of killing gods this once loyal machine has now gone rogue with time wrecking havoc on all that stand before it.
Lair and Lair Actions
Yao'Tai War Room: The AntiLife Destroyer is found in its creators war room surrounded by all of its creators terrible weapons of mass destruction.
Anti-life Dome: While in its lair and under 50 hit points the Antilife Destroyer creates a mass necrotic dome forcing everything within it to make a DC 18 constitution saving throw or suffer 40 (6d10) necrotic damage a quarter of all damage going into the Antilife Destroyers health. Those affected by the dome must then succeed the roll on subsequent rounds or suffer half the damage each turn until they can succeed the saving throw.
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