Medium Humanoid (Any Race), Any Alignment
Armor Class 12 (15 with mage armor)
Hit Points 40 (5d8)
Speed 30 ft.
STR
9 (-1)
DEX
14 (+2)
CON
15 (+2)
INT
17 (+3)
WIS
16 (+3)
CHA
8 (-1)
Saving Throws INT +5, WIS +5
Skills Arcana +6, History +6
Damage Resistances Poison
Senses Darkvision, Passive Perception 11
Languages Common Can Speak with Spiders Any four languages
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Spellcasting. The mage is a 4th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). The mage has the following wizard spells prepared:

Cantrips (at will): Acid Splash, Ray of Frost, Infestation, Ray of FrostPoison Spray

1st level (4 slots): Animal Friendship, Chromatic Orb, Entangle,magic missile, Mage Armor

2nd level (3 slots): Spider Climb, Web 

3rd Level(1 slots): Conjure Animals(Giant Spider)

Spider Climb. The spider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Web Sense. While in contact with a web, the spider knows the exact location of any other creature in contact with the same web.

Web Walker. The spider ignores movement restrictions caused by webbing.

Actions

Dagger. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

Spider Fang Dagger. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 3) piercing damage. On successful hit 1d6 Poison Damage. Grants Darkvision when worn.

Description

An Arachnomancer spend their lives in the study and practice of magic to improve and control all arachnids. In their experiments they have fused themselves with properties of the spiders they study. Beware of these Arachnid-Born for if you stumble upon their lair be prepared to fight their eight-legged army. 

Monster Tags: NPC

Habitat: ForestMountainUrban

Dreddful

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