Gargantuan Dragon, Unaligned
Armor Class 18 (Natural armor)
Hit Points 248 (16d20 + 80)
Speed 60 ft.
STR
24 (+7)
DEX
10 (+0)
CON
22 (+6)
INT
7 (-2)
WIS
14 (+2)
CHA
8 (-1)
Saving Throws DEX +5, CON +11, WIS +7, CHA +4
Skills Athletics +12, Survival +7
Damage Resistances Slashing
Damage Immunities Fire
Condition Immunities Charmed, Deafened
Senses Darkvision 60ft, Passive Perception 17
Languages --
Challenge 14 (11,500 XP)
Proficiency Bonus +5
Traits

Legendary Resistance (2/Day). If the Zarken fails a saving throw, it can choose to succeed instead.

Keen Sight. The Zarken has advantage on Wisdom (Perception) checks that rely on sight.

Actions

Multiattack. The Zarken makes two attacks: one with its bite ore Incinerate and one with its tail swipe. It can't make both attacks against the same target.

Bite. Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 33 (4d12 + 7) piercing damage. If the target is a Medium or smaller creature, it is grappled (escape DC 18). Until this grapple ends, the target is restrained, and the tyrannosaurus can't bite another target.

Incinerate. If the Zarken has grappled a creature with its bite attack, it can choose to burn the creature in its mouth. The creature must make a DC 17 constitution saving throw or take (6d12) fire damage on s failed save. Ore half as much on a successful one.

Tail swipe. The Zarken swipes its tail in a 25th cone, all creatures in that cone must succeed a DC 18 dexterity saving throw, ore take 20 (3d8 + 7) bludgeoning damage, on a success the damage is haft.

Fire Breath (Recharge 5–6). The  Zarken exhales fire in a 60-foot cone. Each creature in that area must make a DC 18 Dexterity saving throw, taking 57 (16d6) fire damage on a failed save, or half as much damage on a successful one. Fire breath can't be used if the Zarken has grappled a creature with its bite attack.

Legendary Actions

The Zarken can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The Zarken regains spent legendary actions at the start of its turn.

Detect. The Zarken makes a Wisdom (Perception) check.

Tail Attack. The Zarken makes a tail swipe attack.

Stompe Attack (Costs 2 Actions). The Zarken stomp its futt in to the ground that Makes a powerful shockwave in the 15 foot radius of the Zarken. Each creature within 15 feet of the Zarken must succeed on a DC 19 Strength saving throw or take 13 (2d6 + 6) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.

Wow1235

Comments

Posts Quoted:
Reply
Clear All Quotes