Medium Monstrosity
Armor Class 14
Hit Points 10 (2d6)
Speed 30 ft., Walk 20 ft.
STR
10 (+0)
DEX
14 (+2)
CON
10 (+0)
INT
8 (-1)
WIS
8 (-1)
CHA
4 (-3)
Damage Vulnerabilities Bludgeoning, Radiant
Condition Immunities Charmed, Invisible
Senses Passive Perception 10
Languages --
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

 

 

Actions

Action Melee Attack. Peck: +2 to hit, reach 5 ft., 1 target. Hit: # (1d6 + 1) [Piercing] damage. 

Annoy: +0 to hit, reach 5 ft., 1 target. Hit: # (1d4) the player rolls an opposing strength, and if they loose they will take 1d4 damage, loose concentration and have halved movement until they succeed the opposing strength. If the bird looses it takes 5 damage.

 

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

_Makadus

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