Large Construct, Unaligned
Armor Class 18 (natural armor)
Hit Points 210 (20d10 + 100)
Speed 30 ft.
STR
24 (+7)
DEX
9 (-1)
CON
20 (+5)
INT
3 (-4)
WIS
11 (+0)
CHA
1 (-5)
Damage Immunities Fire, Poison, Psychic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Adamantine
Senses Darkvision 120 ft., Passive Perception 10
Languages Understands the languages of its creator but can't speak
Challenge 18 (20,000 XP)
Proficiency Bonus +6
Traits

Arcane Animation. Whenever the Demon is subjected to spell-type elemental damage, it takes no damage and instead regains a number of hit points equal to the damage dealt.

Magic Resistance. The Demon has advantage on saving throws against spells and other magical effects.

Magic Weapons. The Demons weapon attacks are magical.

Slowed Mechanics. Attacks may be slowed or delayed due to its archaic construction. 1 in 6 attacks the Demon will lock-up and become prone for a round of combat, simultaneously it must make a contested dexterity check with its target or miss its attack on the next round. On a successful check the attack will become a gaurenteed hit for twice the amount of damage. 

Actions

Multiattack. The Demon makes two melee attacks.

Smelter Sword. Melee Attack. Reach: 10 feet, +2 to hit, [rollable](2d12+3) Slashing Damage, +[rollable](1d10) Damage.

Stab. One target within 10 feet must make a DC 10 dexterity saving throw, or take [rollable](1d10+2) Peircing damage, +[rollable](1d6) damage.

Plunge/Blast. The Demon jumps 10 feet into the air and attempts to land in the position of a single target within 7 feet. The target makes a contested Dexterity Check against the Demon. On a failed check the Demon is left prone for a round, on a successful check the Target takes [rollable](2d6+4) bludgeoning damage. The following round the Demon thrusts its sword into the ground again shooting a blast of its blue fire in a 5 foot radius surrounding it. All creatures within the radius must make a DC 13 consitution saving throw or take 13 flat damage and be knocked back 10 feet.

 

Mythic Actions

Burning Maw. The hollow stomach of the Demon's flames burn brighter than before. All creatures within 5 feet take [rollable](1d4+1) damage per action taken within range. Effect lasts till death, or manually deactivated. 

Smelter Sword Alight. The Demon plunges its blade into the burning maw in its stomach. After this action and during this round of combat(or the following one if this is the last turn in the round.) the Demon is prone. In exchange, the reach of the Smelter Blade is increased by 15 feet. It's "spell damage" increases aswell becoming [rollable](2d8+4) damage. 

Description

The Old Iron King's life was taken by a mass of iron that had been given a soul. Was this metal goliath there from the beginning, or was it a product of the king's conceit? The Blue Smelter Demon in Iron Passage, also known as the Aged Smelter Demon, is powered by magic instead of Fire, because of this all that is now expected to be fire damaging acts like spell attacks.

Snuffalufagis

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