Huge Beast
Armor Class 19
Hit Points 128 (16d8)
Speed 30 ft., Swim 60 ft.
STR
20 (+5)
DEX
16 (+3)
CON
17 (+3)
INT
5 (-3)
WIS
11 (+0)
CHA
6 (-2)
Saving Throws STR +7
Condition Immunities Blinded, Grappled, Restrained
Senses Blindsight 30ft, Passive Perception 11
Languages --
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Aura of Clickaclack.

 Any allies within 60ft of Clickaclack get an additional 30ft of movement speed and can grapple a creature as a bonus action.

Amphibious

 Clickaclack can breathe air and water.

Grappler: Clickaclack has advantage on attack rolls against any creature grappled by it.

Actions

Claw.

 Melee Weapon Attack: [+8] to hit, reach 10 ft., one target. Hit: 16 (2d10 + 5) bludgeoning damage.  On a hit the creature needs to roll a STR Save of 15 or higher or be grappled

Jet Stream.

 Melee or Ranged Weapon Attack: [+9] to hit, range 30/100 ft., one target. Hit: 18 (3d8 + 5) bludgeoning damage.

Bonus Actions

Enter the description for how bonus actions work for your monster here.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

A common crab that was worshipped by a small outcast group of Kuo-Toa when they first saw how the crab scuttled across the grounds and it being the first creature the Kuo-Toa saw they revered it causing it to become larger and a demi god crab.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: Underwater

ManthongtheMan

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