Aura of Clickaclack.
Any allies within 60ft of Clickaclack get an additional 30ft of movement speed and can grapple a creature as a bonus action.
Amphibious
Clickaclack can breathe air and water.
Grappler: Clickaclack has advantage on attack rolls against any creature grappled by it.
Claw.
Melee Weapon Attack: [+8] to hit, reach 10 ft., one target. Hit: 16 (2d10 + 5) bludgeoning damage. On a hit the creature needs to roll a STR Save of 15 or higher or be grappled
Jet Stream.
Melee or Ranged Weapon Attack: [+9] to hit, range 30/100 ft., one target. Hit: 18 (3d8 + 5) bludgeoning damage.
Enter the description for how bonus actions work for your monster here.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
A common crab that was worshipped by a small outcast group of Kuo-Toa when they first saw how the crab scuttled across the grounds and it being the first creature the Kuo-Toa saw they revered it causing it to become larger and a demi god crab.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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