Medium Or Small Humanoid (Elf, Goliath, Half-Elf, Human, Orc), Typically Lawful Neutral
Armor Class 19 (+1 Plate Armor)
Hit Points 77 (9d10 + 27)
Speed 35 ft.
STR
16 (+3)
DEX
19 (+4)
CON
16 (+3)
INT
15 (+2)
WIS
17 (+3)
CHA
16 (+3)
Saving Throws STR +7, DEX +8, CON +7
Skills Athletics +7, Intimidation +7, Perception +7, Survival +7
Senses Darkvision 60 ft., Passive Perception 10
Languages Common, Thieves' Cant Native Languages as well
Challenge 12 (8,400 XP)
Proficiency Bonus +4
Traits

Indomitable. Can be used 2 times a day. The Council Lieutenant Colonel rerolls a saving throw. 

Discern Lie. The Council Lieutenant Colonel discerns when a creature in earshot speaks a lie in a language it knows.

Commanding Presence. The allies of the Council Lieutenant Colonel within a radius of 60 feet and that can visibly see and hear the Lieutenant Colonel gain a +3 bonus to attack rolls, saving throws.

Battle-Hardened. The Council Lieutenant Colonel has advantages on saving throws against being frightened or charmed due to their mental fortitude and experience.

Survivor. The Council Lieutenant Colonel regains 10 hit points at the start of its turn if it has fewer than half of it's hit points but at least 1 hit points.

Actions

Multiattack. The Council Lieutenant Colonel can make three attacks with their Shortsword or their Hand Crossbow. 

Shortsword. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 10 1d6 + 1d4 + 4 piercing damage.

Hand Crossbow. Ranged Weapon Attack: +8 hit, range 30/120 ft., one target. Hit: 10 1d6 + 1d4 + 4 piercing damage.

Smoke Bomb. As an action the Lieutenant Colonel can deploy a smoke bomb anywhere within 15 ft. After the smoke bomb has been deployed it deployed a harmless burst of smoke that very quickly fills 15 ft cube of air. Anyone within the cube is considered three-quarters cover and has advantage on stealth checks while inside the smoke. The smoke lasts 2 rounds. Anyone outside of the smoke has disadvantages on perception checks using sight for anything inside of the smoke.

Bonus Actions

Rallying Cry. Once per short rest or long rest, The Council Lieutenant Colonel can bolster up to 3 their allies, healing up to for a total of 3d4 hit points, and have advantage on their next attack roll.

 

Legendary Actions

The Lieutenant Colonel can take 2 legendary actions choosing from the option below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The Council Lieutenant Colonel regains spent legendary actions at the start of its turn.

Command. The Lieutenant Colonel issues a command to an ally within sight, allowing the ally to move an additional 10 feet, and make one additional attack.

Precision Strike. The Lieutenant Colonel can take a strike against someone that can ignore up to three-quarters cover

Reposition. The Lieutenant Colonel can move up to half of their movement speed, without provoking opportunity attacks

Description

The Lieutenant Colonel of the Council cuts an imposing figure on the battlefield. Clad in formidable magical Plate armor that gleams in the light, this high-ranking officer exudes an aura of authority and strength. Their face, obscured by a sturdy helm, remains inscrutable, revealing nothing of their thoughts or emotions. Despite the weight of their armor, they move with surprising grace and agility, their every step deliberate and calculated.

Armed for Battle
At their side hangs a shortsword, its blade keen and ready to strike at a moment's notice. A hand crossbow is strapped to their hip, its presence a silent threat that keeps adversaries at bay. Each piece of their gear bears the scars of countless battles, yet they remain unyielding and resolute, a testament to the Lieutenant Colonel's unwavering resolve and commitment to their cause.

A Strategic Mind
The Lieutenant Colonel's gaze sweeps across the battlefield, their sharp eyes taking in every detail with keen awareness. They carry a handful of smoke bombs, their surfaces etched with arcane symbols that hint at hidden powers. With a word of command, they direct their allies with precision, orchestrating their movements with the skill of a master tactician.

A Formidable Foe
In combat, the Lieutenant Colonel is a force to be reckoned with, their presence commanding respect and instilling fear in their enemies. They fight with a discipline and ferocity born of years of training and experience, their every move calculated to gain the upper hand. As adversaries close in around them, they stand firm, a bastion of strength and resolve against the tide of battle.

Monster Tags: humanoid

JerimiahTheDM5497

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