Medium Plant, Lawful Neutral
Armor Class 14 (bark skin)
Hit Points 16 (2d8 + 7)
Speed 30 ft.
STR
14 (+2)
DEX
10 (+0)
CON
14 (+2)
INT
10 (+0)
WIS
16 (+3)
CHA
9 (-1)
Saving Throws WIS +5
Senses Darkvision 60 ft., Passive Perception 16
Languages Common
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Actions

Multiattack. This creature uses a Slam attack then a Crimson Influence if available.

Crimson Influence (Recharge 3-6). Choose one creature within 60ft of you. The target must succeed on a DC14 Wisdom saving throw or be put under Crimson Influence. A creature under Crimson Influence has its highest damage die from its last attack stolen by this creature and saved as a Crimson Die. This creature may add a Crimson Die to its next attack's damage. If the target succeeds on the Wisdom saving throw, this creature gains a 1d4 Crimson Die regardless of what it would've been on a failure.

Slam. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) bludgeoning damage.

 

 

Mimology

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