Armor Class
14
(bark skin)
Hit Points
16
(2d8 + 7)
Speed
30 ft.
STR
14
(+2)
DEX
10
(+0)
CON
14
(+2)
INT
10
(+0)
WIS
16
(+3)
CHA
9
(-1)
Saving Throws
WIS +5
Senses
Darkvision 60 ft., Passive Perception 16
Languages
Common
Challenge
1/2 (100 XP)
Proficiency Bonus
+2
Actions
Multiattack. This creature uses a Slam attack then a Crimson Influence if available.
Crimson Influence (Recharge 3-6). Choose one creature within 60ft of you. The target must succeed on a DC14 Wisdom saving throw or be put under Crimson Influence. A creature under Crimson Influence has its highest damage die from its last attack stolen by this creature and saved as a Crimson Die. This creature may add a Crimson Die to its next attack's damage. If the target succeeds on the Wisdom saving throw, this creature gains a 1d4 Crimson Die regardless of what it would've been on a failure.
Slam. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) bludgeoning damage.
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