Large Humanoid (Goliath), Chaotic Evil
Armor Class 16
Hit Points 78 (5d4)
Speed
STR
18 (+4)
DEX
16 (+3)
CON
20 (+5)
INT
13 (+1)
WIS
1 (-5)
CHA
2 (-4)
Saving Throws STR +9, INT +6
Skills Intimidation +23
Damage Resistances Piercing
Condition Immunities Frightened
Senses Passive Perception 9
Languages --
Challenge 14 (11,500 XP)
Proficiency Bonus +5
Traits

Special Trait Name. Crimeboss

Spellcasting.Can command any crime related monsters

Actions

Action Name.Attack.

Action Melee Attack. Punch 

Action Ranged Attack. Tommy Gun

Bonus Actions

Enter the description for how bonus actions work for your monster here.

Reactions

Reaction Name. Yell

 

 

 

YOU GET BEHIND ME WE ALL PROFIT YOU CHALLENGE ME WE ALL GO DOWN THERE WAS ONE NAPOLEON ONE WASHINGTON ONE ME.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Crimeboss.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: Urban

coltonrayjohnson

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