Medium Humanoid (Elf), Chaotic Neutral
Armor Class 13 Leather armor
Hit Points 49 (9d8 + 9)
Speed 35 ft.
STR
13 (+1)
DEX
15 (+2)
CON
12 (+1)
INT
10 (+0)
WIS
12 (+1)
CHA
9 (-1)
Skills Nature +2, Perception +3, Survival +3
Senses Darkvision 60 ft, Passive Perception 13
Languages Common, Elvish
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Born in the Saddle. While the Valenar raider is mounted, creatures have disadvantage on opportunity attacks made against the raider and their mount.

Actions

Multiattack. The Valenar raider makes two melee attacks or two ranged attacks.

Double Scimitar.. Melee Weapon Attack: +4 to hit, reach 5 ft., 1 target. Hit: 7 (2d4 + 2) [slashing] damage. 

Longbow. Ranged Weapon Attack: +4 to hit, range 150/600 ft., 1 target. Hit: 7 (1d8 + 3) [piercing] damage.

 

Bonus Actions

Enter the description for how bonus actions work for your monster here.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

DarthMom44

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