Armor Class
19
,21 (in Warrior Attire)
Hit Points
250
(20d10 + 140)
Speed
30 ft.
STR
20
(+5)
DEX
24
(+7)
CON
25
(+7)
INT
16
(+3)
WIS
18
(+4)
CHA
15
(+2)
Saving Throws
CON +13, INT +9
Damage Resistances
Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities
Poison
Condition Immunities
Charmed, Exhaustion, Poisoned
Senses
Darkvision 60 ft., Passive Perception 12
Languages
Understands all languages it knew in life
Challenge
20 (25,000 XP)
Proficiency Bonus
+6
Traits
Spellcasting: Ainz is a 20th Level Wizard and has all Necromancy Spells Prepared
Cantrips: 5
- 1st level (9 Slots)
- 2nd level (8 Slots)
- 3rd level (7 slots)
- 4th level (6 slots)
- 5th level (5 slots)
- 6th level (4 Slots)
- 7th level (3 Slots)
- 8th level (2 slots)
- 9th level (1 slot)
Change Equipment: When needed as an Action Ainz can switch into a Fighter Attire greatly boosting his close-combat abilities.
Actions
Multiattack: When in Fighter Attire Ainz can make two Attacks
Greatsword. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 5 (2d6 + 5) Slashing damage.
Shortbow. Ranged Weapon Attack: +13; Hit: 5 (1d6 + 7) piercing damage.
Comments