Large Ooze, Any Evil Alignment
Armor Class 3 natural
Hit Points 124 (1d8)
Speed 15 ft., Burrow 32 ft. it doesn't really burrow but instead attaches to the floor
STR
5 (-3)
DEX
30 (+10)
CON
5 (-3)
INT
1 (-5)
WIS
1 (-5)
CHA
1 (-5)
Senses Passive Perception 5
Languages --
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

Temperature shift. limos can change temperature from -42℉ to 2437℉ at will

Shape shift. limos can change shape at will

Actions

Punch. Melee Weapon Attack: +2 to hit, reach 9/4 ft., one or two target. Hit: 5 (1d6 + 0) Bludgeoning damage. 

Slime darts. Ranged Weapon Attack: +8 to hit, range 100/50 ft., 10 target. Hit: 8 (1d12 + 1) Piercing, Acid and Poison damage.

Frozen slime darts. Ranged Weapon Attack: +10 to hit, range 100/50 ft., 10 target. hit: 10 (1d20 + 0) Piercing, Acid, Poison and Cold damage.

Boiling slime dart. Ranged Weapon Attack: + 15 to hit, range 100/50 ft., 10 target. hit: 13 (4d6 + 0)  Piercing, Acid, Poison and Fire damage.

Bonus Actions

Self destruct. most of the time when a brainless limo is right about to die depending on what it's fighting it will ether get super cold or super hot then explode

Reactions

Burning. when something gets stuck in a limo it will probably turn up its temperature to get rid of whatever's stuck 

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

9' tall humanoid made of transparent purple slime

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: Swamp

JUSTaGUY_YT

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