Earth Glide. The elemental can burrow through nonmagical, unworked earth and stone. While doing so, the elemental doesn't disturb the material it moves through.
Radiant Appearance. Any humanoid that starts its turn within 30 feet of the elemental and can see the elemental's true form must make a DC 13 Wisdom saving throw. On a failed save, the creature is charmed for 1 minute. A creature can repeat the saving throw at the end of each of its turns, with disadvantage if the elemental is within line of sight, ending the effect on itself on a success.
Multiattack. The elemental makes two slam attacks, or one toxic embrace attack.
Slam. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 14 (2d8 + 5) bludgeoning damage.
Toxic Embrace. The elemental targets one charmed creature it can see within 30 feet of it. The creature is grappled by the elemental, and is lacerated by shards of golden yellow ore taking 2d6 slashing damage. Additionally, the elemental compels the creature to let their mouth fall open, allowing thick yellow clouds to flow into the creature's mouth dealing 18 (3d8+5) slashing damage.
Description
Description: A large elemental made of a golden yellow rock. One large shard forms the main body, while smaller shards float around it. A cloud of thick yellow smoke constantly wafts down from its main body, and sometimes forms the incorporeal silhouette of 2 large arms. The elemental hovers above the ground, and a radiant golden light shines from its body. It is mesmerizingly beautiful.
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