Tiny Construct, Neutral
Armor Class 18
Hit Points 7 (1d6 + 4)
Speed 45 ft.
STR
3 (-4)
DEX
19 (+4)
CON
14 (+2)
INT
10 (+0)
WIS
12 (+1)
CHA
7 (-2)
Saving Throws DEX +6, CON +4
Skills History +5, Investigation +8
Damage Resistances Necrotic, Slashing
Damage Immunities Poison, Psychic
Condition Immunities Blinded, Charmed, Exhaustion, Petrified, Poisoned
Senses Darkvision 80 feet, Passive Perception 15
Languages --
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Overshield. The sentinel begins combat with 7 (1d4 + 3) temporary hit points, and when not taking damage, takes one turn to restore those hit points. 

Flyby. The sentinel doesn’t provoke an opportunity attack when it flies out of an enemy’s reach.

Actions

Repair. The sentinel restores 1d6 hit points to one other sentinel or forerunner structure within 10 feet.

Sentinel Beam. Ranged Weapon Attack: +7 to hit, range 10/30 ft., 1 target. Hit: 2 (1d4) fire damage.

Description

Constructors are small flying machines built by the Forerunners. Their only function is to repair Forerunner structures that appear to be damaged and can only be found on Forerunner worlds.

The Construction Beam is fired from the top half of the Constructor, however the constructors on The Ark fire their beams from the bottom. Sentinel Constructors also play another role as a security grid. When a Constructor is attacked, an unknown signal causes the Sentinel Launchers to begin deploying Sentinels. Constructors form an excellent security perimeter.

Previous Versions

Name Date Modified Views Adds Version Actions
9/12/2020 12:27:10 AM
25
2
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3/10/2021 5:03:17 AM
37
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3/10/2021 5:57:30 PM
33
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3/10/2021 5:57:58 PM
33
0
4
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3/10/2021 6:15:06 PM
0
0
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11/2/2021 11:16:51 PM
0
1
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4/30/2022 4:23:57 AM
0
0
3
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3/31/2024 2:15:20 AM
2
2
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Habitat: Urban

DiamondxProxy

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