Huge Fiend (Demon), Chaotic Evil
Armor Class 16 Natural Armor
Hit Points 120 (8d10 + 40)
Speed 40 ft., Climb 40 ft.
STR
18 (+4)
DEX
15 (+2)
CON
16 (+3)
INT
7 (-2)
WIS
14 (+2)
CHA
9 (-1)
Saving Throws DEX +6, CON +7
Skills Perception +19, Stealth +21
Damage Resistances Cold, Fire, Lightning
Damage Immunities Poison
Condition Immunities Poisoned
Senses Blindsight 30 ft, Darkvision 120 ft, Passive Perception 15
Languages Infernal
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Innate Spellcasting. The barlgura's spellcasting ability is Wisdom (spell save DC 13). The barlgura can innately cast the following spells, requiring no material components:

1/day each: entangle, phantasmal force

2/day each: disguise self, invisibility (self only)

Reckless. At the start of its turn, the barlgura can gain advantage on all melee weapon attack rolls it makes during that turn, but attack rolls against it have advantage until the start of its next turn.

Running Leap. The barlgura's long jump is up to 40 feet and its high jump is up to 20 feet when it has a running start.

Control Fiend If in Avernus, can summon upto 2 Barlgura, in the Overworld, 1 and can control existing Barlgura

Actions

Multiattack. Beron makes three attacks: one with its bite and two with its fists.

Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. 2d6 + 6 piercing damage.

Fist. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. 1d10 + 6 bludgeoning damage.

+1 to attack every level beyond Level 7

.

Legendary Actions

 

Summon Fiend Once per long rest, Beron can summon one Barlgura in the Overworld, and two in Avernus.

If he tries to summon more than 1 in the Overworld, he gains back composure and goes to his true form, not being able to be controlled anymore. DC25 Wisdom Saving Throw to keep control.

Description

A large 7 foot, sturdy, red furred, blue skinned Barlgura, standing tall and proud among the others, a general of its clan.

Monster Tags: fiend

Sudas

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