Medium Humanoid (Any Race), Chaotic Evil
Armor Class 17 (Breastplate, Shield)
Hit Points 45 (7d8 + 14)
Speed 30 ft.
STR
15 (+2)
DEX
13 (+1)
CON
14 (+2)
INT
8 (-1)
WIS
11 (+0)
CHA
13 (+1)
Skills Intimidation +3, Perception +2
Damage Resistances Cold
Senses Passive Perception 12
Languages Any one language (usually Common)
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Frost Weapon (Recharges after a Short or Long Rest). As a bonus action, the guard can wreath one melee weapon it is wielding in hoary frost. The guard is unharmed by this frost, which lasts until the end of the guard’s next turn. While wreathed in frost, the weapon deals an extra 3 (1d6) cold damage on a hit.

Actions

Multiattack. The guard makes two melee attacks.

Longsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) slashing damage.

Longspear. Melee or Ranged Weapon Attack: +4 to hit, reach 10 ft. or range 20/60 ft., one target. Hit: 4 (1d6 + 2) piercing damage, or 5 (1d8 + 2) piercing damage if used with two hands to make a melee attack.

Reactions

Sentinel Defense. As a reaction, the guard can end the movement of any creature within 10 ft. Any further attempts at movement by that creature will result in a Longspear attack.

Monster Tags: NPC

Habitat: CoastalDesertForestGrasslandHillMountainUrban

Bajah

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