Frost Weapon (Recharges after a Short or Long Rest). As a bonus action, the guard can wreath one melee weapon it is wielding in hoary frost. The guard is unharmed by this frost, which lasts until the end of the guard’s next turn. While wreathed in frost, the weapon deals an extra 3 (1d6) cold damage on a hit.
Multiattack. The guard makes two melee attacks.
Longsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) slashing damage.
Longspear. Melee or Ranged Weapon Attack: +4 to hit, reach 10 ft. or range 20/60 ft., one target. Hit: 4 (1d6 + 2) piercing damage, or 5 (1d8 + 2) piercing damage if used with two hands to make a melee attack.
Sentinel Defense. As a reaction, the guard can end the movement of any creature within 10 ft. Any further attempts at movement by that creature will result in a Longspear attack.
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