Detect Life. Black Blizzard can magically sense the presence of creatures up to 5 miles away that aren’t undead or constructs. She knows the general direction they’re in but not their exact locations.
Incorporeal Movement. Black Blizzard move through other creatures and objects as if they were difficult terrain. She takes 5 (1d10) force damage if she ends her turn inside an object.
Heart of the Storm. Black Blizzard is surrounded by cold winds. All non-closed light sources within 60 feet of Black Blizzard are extinguished and all liquids within 20 feet are frozen if there are no creatures on them, as well as at 15 feet the wind becomes too strong and any creature that does not have a cold resistance is considered to be on difficult terrain.
Dry ice. Black Blizzard is as hard as ice, but after a while its protection can still be broken through. She takes damage only at the beginning of her turn. If the sum damage was less than 50 before the start of her turn, then Black Blizzard ignores it. But if the sum damage was more than 80, then she also ignores it and acquires resistance to all types of damage that were inflicted on her until the end of her current turn.
If the damage was inflicted during her turn, then it counts as if it was inflicted after her turn
Spellcasting. Black Blizzard is an 13th-level spellcaster. Hers spellcasting ability is Charisma (spell save DC 19, +11 to hit with spell attacks). Black Blizzard has the following Warlock prepared: (you can choose any others spells, but I think it's more acurate to be Warlock spells)
Cantrips (at will): Thunderclap, Frostbite, Toll the dead
1st level (4 slots): Hex, Cause fear, Arms of Hadar
2nd level (3 slots): Darkness, Hold person, Ray of enfeeblement
3nd level (3 slots): Dispel magic, Thunder step
4nd level (3 slots): Shadow of Moil, Charm monster
5nd level (2 slots): Danse macabre, Mislead
6nd level (1 slots): Scatter
7nd level (1 slots): Forcecage
Multiattack. Black Blizzard can use its Cruel Cold. It then makes three attacks with Corrupting Touch.
Corrupting Touch. Melee Spell Attack: +11 to hit, reach 5 ft., one target. Hit: 21 (2d10 + 6) necrotic damage and 9 (3d6) cold damage.
Cruel Cold. Any creature within 60 feet of Black Blizzard that can see her receive 3d6 cold damage for each level of exhaustion. (for example: if the creature already has 2 levels of exhaustion, it receives 6d6 cold damage).
Wail (3/Day). Black Blizzard releases a mournful wail, provided that she isn’t in sunlight. This wail has no effect on constructs and undead. All other creatures within 60 feet of her that can hear her must make a DC 19 Constitution saving throw. On a failure, a The creature gets 1 level of exhaustion. On a success, a creature takes 24 (4d12) psychic damage.
Black Blizzard can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Black Blizzard regains spent legendary actions at the start of hers turn.
Cantrip. Black Blizzard casts a cantrip.
Corrupting Touch (Costs 2 Actions). Black Blizzard use Corrupting Touch.
Cot of Cold (Costs 2 Actions). Black Blizzard selects any creature within 60 feet of itself and wraps it in a strong wind. The selected creature must succeed on a DC 19 Wisdom saving throw or its speed will drop to 0. With success, nothing happens.
Cruel Cold (Costs 2 Actions). Black Blizzard use Cruel Cold.
Description
On deep cold nights, far from the settlements, when the blizzard is gaining strength, you can hear the inconsolable crying of a woman among the howling winds. The once beautiful elven woman is now doomed to bear cold and death in an endless attempt to take revenge on life itself.
Local legends say that once her lover died in a cold wasteland and she was willing to give her soul to anyone who would return her love. But the one who responded only made a malicious joke... Others say that she has always been there and that she is a spirit mourning all those who died in the cold and teaching a terrible lesson to those who decide to leave their home during a night blizzard.
No matter what anyone says, only this soul itself knows the answer to her eternal suffering. Whoever she is considered, those who have met her and who are lucky to survive will confirm that she is cruel and ruthless to any creature that disturbed her endless howling among the cold winds.
The place of her arrival is surrounded by huge ice pillars in which daredevils, travelers, animals who did not have time to escape and even monsters that terrified the locals themselves are frozen.
Black Blizzard never arrives without warning. Before her appearance, a long and cold night comes and the The wind will start howling like a cry of womens. The air gets colder and colder until the birds begin to freeze on the fly and at the end comes a terrible blizzard in which only terrifying creatures can survive.
Lair and Lair Actions
A Black Blizzard’s Lair
Black Blizzard lives in the icy wastelands and creates a lair for herself from the ruins of settlements frozen by her personally.
Such places are devoid of signs of life for many miles, and are filled only with creatures capable of surviving the terrifying cold and eternal blizzard.
Black Blizzard does not create traps and does not subjugate defenders from among monsters, she wanders in eternal sadness through the regeneration of what used to be a lively and idle place, but nevertheless she is always ready to destroy any hint of life if it turns out to be too close.
A strong wind with snow constantly blows in her lair, which is a serious obstacle to concentration on spells.
Once harmless terrain becomes dangerous (bottomless ice crevices appear in the plains, mountains are covered with ice spikes and rivers and lakes are completely frozen).
Lair Actions
If Black Blizzard is the first to take action in the first round of the battle, she can take a lair action to cause one of the following magical effects; Black Blizzard can’t use the same effect two rounds in a row:
- Black Blizzard uses the Storm of vengeance spell (1/Day)
- Black Blizzard selects a point 30 feet away from itself and huge ice crystals grow in a cube with a radius of 10 feet centered on the selected point. All creatures in the cube must succeed on a DC of 19 Dexterity, otherwise they will be pushed out of the cube and their speed will drop to 0. If successful, they are pushed out of the cube.
- Black Blizzard summons a terrifying blizzard. Before her next turn begins, all creatures 30 feet away from her are blinded and all creatures 15 feet away from her take 2d10 cold damage.
Previous Versions
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3/31/2024 8:02:44 AM
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