Medium Beast (Human), Unaligned
Armor Class 10
Hit Points 1 (1d4 + 1)
Speed 20 ft., Burrow 60 ft., Climb 20 ft.
STR
2 (-4)
DEX
11 (+0)
CON
9 (-1)
INT
10 (+0)
WIS
15 (+2)
CHA
6 (-2)
Saving Throws INT +2, WIS +4
Skills Acrobatics +10, Survival +8
Damage Vulnerabilities Necrotic
Condition Immunities Poisoned
Senses Darkvision 30 ft., Passive Perception 10
Languages Abyssal, Common --
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Keen Smell. The Bontik has advantage on Wisdom (Perception) checks that rely on smell.

Actions

Bite. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1 piercing damage.

Reactions

Rabies. Melee Weapon Attack: +0 to hit, reach 3 ft., one target. Hit: 1 Poison damage. Confusion:  Each creature in that area must succeed on a DC 8 Constitution saving throw. On a failed save, the creature can't use reactions, its speed is halved, and it is disoriented causing any attack to have a disadvantage, halving its normal hit and it can't make more than one attack on its turn. These effects last for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself with a successful save.

Description

A humanoid rabbitlike creature. It travels in packs of 3-8 unless infected. While alone these creatures are not much of an issue, in a group they can be dangerous. They are capable of using weapons, sticks, rocks, spears, but are more likely to bite at their attackers. Most Bontik's are friendly unless threatened.

Monster Tags: Misc Creaturehumanoid

Habitat: ForestGrasslandSwamp

TheHatedOne524

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