Keen Smell. The Bontik has advantage on Wisdom (Perception) checks that rely on smell.
Bite. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1 piercing damage.
Rabies. Melee Weapon Attack: +0 to hit, reach 3 ft., one target. Hit: 1 Poison damage. Confusion: Each creature in that area must succeed on a DC 8 Constitution saving throw. On a failed save, the creature can't use reactions, its speed is halved, and it is disoriented causing any attack to have a disadvantage, halving its normal hit and it can't make more than one attack on its turn. These effects last for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself with a successful save.
Description
A humanoid rabbitlike creature. It travels in packs of 3-8 unless infected. While alone these creatures are not much of an issue, in a group they can be dangerous. They are capable of using weapons, sticks, rocks, spears, but are more likely to bite at their attackers. Most Bontik's are friendly unless threatened.
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