Cascading Void. At the start of each creatures turn all creatures within 30ft of it take 10 Void Damage
Immutable Form: Form cannot be changed.
Legendary Resistance: (5/day)
Consuming Void: When you hit a creature add 3d20 Void Damage to the attack.
Multi-Attack. Make 1 Gravity Grasp and 2 Oblivion Attacks, or 3 Oblivion Attacks
Oblivion. Melee Weapon Attack: +23 to hit, 1d20+25 Void Damage
Gravity's Grasp: Ranged Spell Attack, 1 target within 120ft makes a DC 26 Strength Save on a fail they take 8d10 Force Damage are pulled to you.
The Void: (1/Day) All Creatures within a 10ft sphere make a DC 26 Constitutions Save, on a fail they take 3d12 Void Damage, the radius and damage of this sphere doubles each round.
Center of the Void: Target 1 creature within 300ft, it makes a DC 26 Charisma Save, on a fail at the start of their turn all creatures of your choice within 50ft make a DC 26 Strength Save or a pulled to the target, at the end of teh creatures turn they explode dealing 12d12 Void Damage to each creature, if the creature moves, you teleport to wherever they end their movement and make a multi attack against them.
Shell of Annihilation. Become Immune to all Damage to the start of your next turn and each creature that hits you takes 3d12 Force Damage.
Description
Enter a general description for your monster here.
Lair and Lair Actions
Roll 1d4
- Trigger Cascading Void on each creature like it is the start of their turn
- Each creature makes a DC 23 Charisma Save or take 3d12 Force Damage
- All Creature Make a DC 23 Strength Save or are pulled to Void Archon, he may take an unlimited amount of attacks of opportunity this round
- All Creatures make a DC 23 Wisdom Save, or are Inflicted with the Void.
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