Large Construct, Unaligned
Armor Class 18 (natural armor)
Hit Points 70 (9d10 + 21)
Speed 40 ft.
STR
19 (+4)
DEX
10 (+0)
CON
16 (+3)
INT
10 (+0)
WIS
12 (+1)
CHA
1 (-5)
Skills Athletics +6, Perception +3
Senses Truesight 60 ft., Passive Perception 13
Languages Dwarvish, Gnomish
Challenge 3 (700 XP)
Proficiency Bonus +2
Actions

Greatclub. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.

Javelin. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 11 (2d6 + 4) piercing damage.

Flamethrower. Area Of Effect Attack: 15 ft. Cone: Creatures within the AOE must succeed in a DC 13 Dexterity saving throw or take 13 (3d6 + 3) fire damage, and half as much on a success.

Bonus Actions

Enhanced Leap. Clockwork Guards can jump up to 20 ft. without a running start, and up to 30 ft. with at least a 10 foot running start.

Description

The original Clockwork Guards were created Doctor Azeit Snorhietz after he visited the Fanghorn Sea in 971 DE. He forged them after the likeness of the strange race of orcs on the islands, though admittedly he gave them a few slight modifications. He originally created roughly 50 warforged and used them to fend off the occasional dragon incursions. By the end of the First Great Dragon War, Dr. Snorhietz had been killed during an attack on the Dwarvish capitol, Knokrug, and around 30 warforged remained, working as guards for his various bases or as warriors in the Dwarvish Military.

These Guards are created to understand simple commands in finish and dwarvish, though only from authorized individuals.

It is believed that five of the original Guards were capable of speaking and understanding Dwarvish and Gnomish, being at least semi-sentient. These guards were also more powerful and coordinated; they are known as Centurions.

Habitat: MountainUnderdark

SongOfStarLight

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