Tiny Monstrosity, Unaligned
Armor Class 11 natural armor
Hit Points 3 (1d4 + 1)
Speed 20 ft., Walk 20 ft., Burrow 10 ft., Fly 40 ft. In no gravity enviorments
STR
5 (-3)
DEX
12 (+1)
CON
12 (+1)
INT
3 (-4)
WIS
7 (-2)
CHA
2 (-4)
Condition Immunities Blinded
Senses Passive Perception 6
Languages Thri-kreen
Challenge 0 (10 XP)
Proficiency Bonus +2
Traits

 The vonhamp does not need air

Actions

lash. +3 to hit, reach 5 feet: 1D4+1 slashing damage 

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

small tenticaled beast vonhamps live on in wildspace systems and hunt in packs.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Doomcow20

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