Huge Beast, Neutral Evil
Armor Class 12 Natural Armour
Hit Points 76 (8d12 + 3)
Speed 40 ft.
STR
22 (+6)
DEX
9 (-1)
CON
17 (+3)
INT
10 (+0)
WIS
12 (+1)
CHA
10 (+0)
Saving Throws STR +8, CON +5
Senses Darkvision 60", Passive Perception 11
Languages Common
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Swampwalk. The Dire Dodo Bird ignores difficult terrain caused by swampy or marshy environments.

Legendary Resistance (1/day). If the Dire Dodo Bird fails a saving throw, it can choose to succeed instead.

Actions

Multiattack. The Dire Dodo Bird makes two attacks: one with its beak, and one with its cane.

Beak. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 7 (1d6 + 3) slashing damage.

Cane. Melee Weapon Attack: +6 to hit, reach 10 ft. one target. Hit: 7 (1d6 + 3) bludgeoning damage and the target must succeed on a DC 12 Dexterity saving throw or else it is knocked prone.

Legendary Actions

The Dire Dodo Bird can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The Dire Dodo Bird regains spent legendary actions at the start of its turn.

Detect. The Dire Dodo Bird makes a Wisdom (Perception) check.

Wing Buffet (Costs 2 Actions). The Dire Dodo Bird flaps its wings and pushing the air around him to a radius of ten feet. Creatures within the affected area must succeed on a DC 12 Dexterity saving throw or be pushed ten feet and are knocked prone.

Rumpus! (Costs 2 Actions). The Dire Dodo Bird charges ahead up to its full movement speed but no fewer than 20 feet. This movement may go through other creatures’ occupied space and does not provoke Reactions. This movement cannot end in a space occupied by another creature. Creatures in the Dire Dodo Bird’s path must succeed at a DC 12 Dexterity or take 2d4 bludgeoning damage and are knocked prone. Creatures that succeed on the saving throw take half damage and are not knocked prone.

Description

There are stories of legendary beasts roaming the wilderness of the Feywild. Stories are told of paragon animals the sizes of wagon carts, great snakes so long they could encircle a castle, horses so powerful they could pull down mighty oak trees.

Warwyck the Dire Dodo Bird is one of these creatures. Warwyck stands fifteen feet tall, with a razor-sharp and talons. He resembles a dodo bird with white wings and a tail, gray feathers, and crimson red beak. Although he is a beast, Warwyck walks with an enormous mahogany cane which functions the same as a ten-foot pole. He is fiercely territorial and cannot forgive an encroachment into his territory. Warwyck is a dangerous, violent, goofy-looking behemoth looking for an excuse to commit unspeakable acts of violence to protect his nest.

StephMc

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