Ability Score Increase. Your Strength score increases by 2, and your Intelligence score increases by 1.
Age. Clawfane can live remarkably long lives, often reaching 500 years or more. Adulthood begins for most clawfane with the fourth Molting, when a clawfane is too big to fit inside their own carapace and must shed it and grow a new one.
Alignment. Order and calm are the cornerstones of the clawfane, and as a result they tend to be naturally lawful.
Size. You stand on two legs and have one large pincer for one arm, your other terminates in a regular dexterous hand. You are considered Medium.
Pincer Attack. You have an amazing dexterity with your pincer and can wield weapons and shields with it as you would a normal hand. You are also considered permanently armed and can make a Melee Weapon Attack with your pincer as a standard action. Upon a successful hit you deal 1d6 plus your Strength modifier in damage.
Attack: [roll]1d20+3[/roll] Damage: [roll](if([roll:-1:critical], =0, d6, 2{d6}.expand()))+3[/roll]
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Clawfane
“My shell [family] and I have worked these fields fornearly a century. We mean no harm to anyone. We ask for nothing from anyone and offer our food and shelter to anyone seeking it – that is the way. Any who would defile our lands, our people, or our rites would be our enemy until they are no more.”
- Grackak, clawfane farmer.
“ I’d rather chew me own arm off than deal with a ‘fane. Do’ya’know I once fell asleep whilst the damned things were talking about a simple trade? Woke up to find they’d not near finished discussing the thing. That’s when my First Mate attacked them. Now… look at us…”
- Captain Halliban Caddespaddle, ghost of the shipwreck Bonny Prince"
Partially related to the Chuul servitor race, clawfane are sometimes called crabfolk. Isolationist by nature, these exoskeleton-based crustacean humanoids build massive fortresses of stone, shell, and cemented sand. Their culture remains obscure to most outsiders, but their ultimate goal is to harvest their algae crops, study and research magic, and live in peace.
When that peace is threatened, they become fierce warriors, who tend to obliterate the threat to extinction before resuming their quiet lives as farmers. This is perhaps a failing of the race, but they can be exceptionally single-minded and tenacious. War with the clawfane is likely to last decades, and although they have been known to sign truces and peace-treaties, is it exceptionally rare and takes tremendous skill to negotiate.
One of their arms ends in a giant claw, the other in a pseudo-hand capable of gasping and manipulating small items. This physical imbalance is not common in most humanoid species where symmetry has resulted in successful species survival. The clawfane however, evolved from their crab-like ancestors into humanoid beings and have never questioned why they are so. Their designs and architecture often represent a love of balance and symmetry, perhaps a deep-seated desire or just a good sense of style.
The language of the clawfane, known as Clawn, is a complex series of uttered sounds and snapping of the pincer to make clicks and banging noises. No other race can speak Clawn unless they have two heavy objects to bang together, like coconuts or rocks, during the conversation.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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