| Mod | Save | ||
|---|---|---|---|
| STR | 18 | +4 | +8 |
| DEX | 22 | +6 | +10 |
| CON | 20 | +5 | +9 |
| Mod | Save | ||
|---|---|---|---|
| INT | 13 | +1 | +1 |
| WIS | 18 | +4 | +4 |
| CHA | 6 | -2 | -2 |
Void Sight. Magical darkness doesn't impede the devil's darkvison.
Mimicry. The raven can mimic simple sounds it has heard, such as whispers, cries, or animal noises. A DC 15 Wisdom (Insight) check reveals the imitation.
Sunlight Sensitivity. While in sunlight, the raven has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Necrotic Recovery. Whenever the raven takes necrotic damage it regains hit points equal to the damage dealt.
Multiattack. The Abyss Raven can make three attacks: one beak and two claw attacks.
Beak. Melee Weapon Attack: +10 to hit, reach 5 ft., one creature. Hit: 14 (3d8 + 4) magical piercing damage.
Claw. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 6) slashing damage.
Paralyzing Gaze. Recharge (2 turns): The Raven turns it's gaze onto a creature within it's line of slight and the creature must succeed on a DC 18 Wisdom saving throw or be paralyzed for 1 minute. The creature can repeat the saving throw at the start of each of it's turns.
Shadow Step. While in dim light or darkness, the Abyss raven can teleport up 60ft to another area with the same conditions as a bonus action.







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