Sneak Attack: Once Per turn you deal an additional 3D6 damage on an attack roll against a creature you have advantage on an attack roll against or if an ally if within 5 ft of that creature.
Assassinate: When you attack a creature that hasn't yet taken its first turn in combat. Your damage is doubled.
Dual Wielder: You gain +1 bonus to your AC when wielding a weapon in each hand.
Rapier. Melee Weapon Attack: +6 to hit, reach 5 ft., # target. Hit: 9 (1d8 + 3) [Piercing] damage.
Dagger Throw. RangedWeapon Attack: +6 to hit, range 20/60 ft., 1 target. Hit: 6 (1d4 + 6) [Piercing] damage.
Shortsword. Melee Weapon Attack: +6 to hit, reach 5 ft., # target. Hit: 9 (1d6 + 3) [slashing] damage.
Cunning Action: As a bonus Action this creature can take the Dodge, Dash, Hide or Disengage action.
Attack of Opportunity
Uncanny Dodge: As a Reaction to a being hit by an attack you can see. You can half that attacks damage against you.
Description
Rogues are the sneaky type Adventures. Often coming from poor backgrounds these individuals are experts of stealth and stealing. Some like this one prefer to go into less Savery trades like taking lifes for money.
Comments