Shapechanger. The mimic can use its action to polymorph into a Huge object, back into its true, amorphous form, or transform its tongue into the matriarch or king/leader. Its statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.
Adhesive (Object Form Only). The mimic adheres to anything that touches it. A Huge or smaller creature adhered to the mimic is also grappled by it (escape DC 13). Ability checks made to escape this grapple have disadvantage.
False Appearance (Object Form Only). While the mimic remains motionless, it is indistinguishable from an ordinary huge object.
Grappler. The mimic has advantage on attack rolls against any creature grappled by it.
Pseudopod. Melee Weapon Attack: +8 to hit, reach 25 ft., one target. Hit: 7 (4d8 + 6) bludgeoning damage. If the mimic is in object form, the target is subjected to its Adhesive trait.
Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 7 (3d10 + 6) piercing damage plus 4 (3d10) acid damage.
Double Attack. Melee attacks Can be done twice, using a bonus action
Description
This monstrosity takes the shape of a huge castle in a city. this mimic has taken over the entire city, and through the consumption of many of the people that live in the city, it has grown significantly in size and intelligence. it is usually backed by many smaller mimics that it has birthed throughout the city, that have also set up their own abodes in the city. the mimic feeds off of adventurers that have been tricked by it's new mimicry skills. The mimic has learned how to speak through it's tongue's transformed state to sell the faccade.
Lair and Lair Actions
This Mimic takes the form of a castle in the middle of a city.
Previous Versions
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4/1/2024 5:40:18 PM
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1
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Coming Soon
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