Small Humanoid (Goblinoid), Any Evil Alignment
Armor Class 15 Natural armour
Hit Points 7 (2d6)
Speed 30 ft.
STR
8 (-1)
DEX
14 (+2)
CON
10 (+0)
INT
10 (+0)
WIS
8 (-1)
CHA
8 (-1)
Skills Stealth +6
Senses Blindsight 60 ft., Passive Perception 9
Languages Goblin
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Nimble Escape. The goblin can take the Disengage or Hide action as a bonus action on each of its turns.

Blindsight. The goblin has blindsight in a 60 ft. radius.

Actions

Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.

Shortbow. Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Plaguebite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 3 (1d4) poison damage. When hit the target must make a DC 12 Constitution saving throw or be poisoned.

Description

Goblins are small, black-hearted rat-like humanoids that lair in despoiled dungeons and other dismal settings. Individually weak, they gather in large numbers to torment other creatures.

Monster Tags: Goblinoid

Habitat: Urban

AnastasiaHollywood

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