Shocking Grasp. Melee Spell Attack: +5 to hit, reach 5 ft., one target. Hit: 3 (1d6) lightning damage, and it can't take reactions until the start of its next turn.
Arcane Blast. Ranged Spell Attack: +5 to hit, range 120 ft., one target. Hit: 8 (2d4+3) force damage.
Spellcasting. The sprite casts one of the following spells, using Charisma as the spellcasting ability (spell save DC 13):
At will: light, mage hand, message, prestidigitation, detect magic
2/day each: dispel magic, chromatic orb, mage armor
1/day each: arcane lock, identify, shatter
Counterspell. The sprite can cast counterspell 2 times per day using their reaction.
Description
The Arcanist Sprites
These are sprites that have dwelled in the verdant splendor of the Feywild. They are related to the sprites found on the Material Plane. But while other sprites are basically benevolent despite being annoying, Arcanist sprites are not particularly interested in the affairs of other folk besides their own, unless they have to. They prefer to spend their time with their arcane experiments and projects. Arcanist sprites are responsible for many of the magic items created in the Feywild. They can create magical weapons and armor without much trouble, requiring only time and suitable materials and equipment. They are excellent assistants to any arcane crafter or ritualist, as they are proficient with most arcane matters, and can provide useful help.
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