Charge. If the giant bison moves at least 20ft straight toward a target and then hits with a ram attack on the same turn, the target takes an extra 2d8 bludgeoning damage and must make a DC 15 Strength save or be knocked prone.
Siege Monster. The giant bison does double damage to buildings and structures. If it combines this with its Charge ability, it automatically crits as well.
Beast of Burden. The bison is considered to be a Huge animal for the purpose of determining its carrying capacity.
Thick Fur. Resistance to cold damage
Multiattack. The Bison makes two body slam attacks
Ram. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.
Body Slam. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 9 (1d10 + 4) bludgeoning damage.
Hardy Endurance. The bison stands strong to protect its herd. When the bison takes damage from a melee weapon attack, it may use its reaction to reduce the damage by 1d6 + 4. It regains the use of this ability after a short rest.
Description
A bison is a large, fierce bovine with jutting horns and a thick furred wreath around their muscular upper bodies. They wander the hills and plains in large herd relying on numbers for safety
Previous Versions
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