Light Eater. The Zlta will regain 2d6+5 health every 2 minutes or every round of combat if it is within dim or bright light.
Deal Maker. If the Zlta is not given permission to share a light source, it will not be able to use its Light Eater trait.
Spray. The Zlta sprays a deadly black gas outward in a 15 foot cone. Target(s) must make a dexterity saving throw (DC 15) or take 2d10 necrotic damage, on a successful save take half. Each progressive failed save will add another 1d10 to the damage.
Glide. The Zlta takes an action to swiftly glide away. It moves 30 feet in any chosen direction, if it is intercepted then it stops.
Dissolve. If the Zlta is threatened it can dissolve and leave combat. Any light it had stolen previously will return to its source.
Description
The Zlta has a black ashen form, sometimes glimmering with a withering light which warms its body, and two beady glowing eye stalks which peer out above an elephantine trunk. The trunk is infact a mouth which siphens the light that the Zlta-Brahma needs to stay somewhat physical.
Previous Versions
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6/10/2022 5:16:15 PM
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3
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6/22/2022 7:14:55 PM
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4
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3/25/2024 11:05:10 PM
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12
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1
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4/1/2024 11:42:04 PM
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12
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1
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Coming Soon
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